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OpenGL Boxed Set

OpenGL Boxed Set

Dave Shreiner
0/5 ( ratings)
The definitive works on OpenGL "RM" 1.2 -- now packaged in an attractive gift box at a special price -- Everything graphics programmers need to know about OpenGL "RM" -- officially sanctioned by the OpenGL "RM" Architecture Review Board

-- Includes OpenGL "RM" Programming Guide: The Official Guide to Learning OpenGL "RM," Version 1.2, Third Edition -- the practical guide to OpenGL "RM" development.

-- Includes OpenGL "RM" Reference Manual, Third Edition -- the definitive reference for every OpenGL "RM" programmer.

OpenGL "RM" is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL "RM" 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL "RM" resource -- and an outstanding gift to every serious graphics programmer. The OpenGL "RM" Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL "RM" and the OpenGL "RM" Utility Library, covering all OpenGL "RM" functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL "RM" Reference Manual, Third Edition is the definitive, official reference to all OpenGL "RM" 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing;new OpenGL "RM" Utility Library 1.3 routines; added X Window System functionality, and more.
Language
English
Pages
1184
Format
Boxed Set
Publisher
Addison-Wesley Professional
Release
October 22, 2001
ISBN
020177576X
ISBN 13
9780201775761

OpenGL Boxed Set

Dave Shreiner
0/5 ( ratings)
The definitive works on OpenGL "RM" 1.2 -- now packaged in an attractive gift box at a special price -- Everything graphics programmers need to know about OpenGL "RM" -- officially sanctioned by the OpenGL "RM" Architecture Review Board

-- Includes OpenGL "RM" Programming Guide: The Official Guide to Learning OpenGL "RM," Version 1.2, Third Edition -- the practical guide to OpenGL "RM" development.

-- Includes OpenGL "RM" Reference Manual, Third Edition -- the definitive reference for every OpenGL "RM" programmer.

OpenGL "RM" is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL "RM" 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL "RM" resource -- and an outstanding gift to every serious graphics programmer. The OpenGL "RM" Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL "RM" and the OpenGL "RM" Utility Library, covering all OpenGL "RM" functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL "RM" Reference Manual, Third Edition is the definitive, official reference to all OpenGL "RM" 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing;new OpenGL "RM" Utility Library 1.3 routines; added X Window System functionality, and more.
Language
English
Pages
1184
Format
Boxed Set
Publisher
Addison-Wesley Professional
Release
October 22, 2001
ISBN
020177576X
ISBN 13
9780201775761

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