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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

Dave Shreiner
3.8/5 ( ratings)
The eagerly awaited revision of the definitive guide to OpenGL, the defacto standard for all developers creating graphics applications [UNK] Fully updated for OpenGL Versions 1.5 and 2.0, the biggest revisions to OpenGL ever [UNK] Explains the mechanics of how to use the new shader features in 2.0 [UNK] Written under the auspices of the OpenGL Architectural Review Board, the official oversight group for OpenGL [UNK] Previous editions have sold 140,000 copies OpenGL is a powerful software interface used to produce high-quality computer graphics. The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. It is far and away the most important book on OpenGL, and is commonly referred to by programmers simply as the Red book. Last summer the OpenGL Architectural Review Board announced the release of the version 2.0 standard, incorporating the OpenGL Shader Language officially into the spec. This is the biggest change in OpenGL since its inception. This new edition will provide basic information about GLSL itself, as well as all the other changes to the 1.5 and 1.0 versions. the official, comprehensive guide to GLSL itself. A few years ago, pundits were predicting the imminent demise of OpenGL. Far from expiring, however, OpenGL has had a resurgence in the last couple years, and has solidified its position as the defacto standard for high-quality computer graphics. This book remains the necessary guide for any developer doing graphics programming. The sample source code in the book will be available on the book's web site.
Language
English
Pages
838
Format
Paperback
Publisher
Addison-Wesley Professional
Release
July 01, 2005
ISBN
0321335732
ISBN 13
9780321335739

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

Dave Shreiner
3.8/5 ( ratings)
The eagerly awaited revision of the definitive guide to OpenGL, the defacto standard for all developers creating graphics applications [UNK] Fully updated for OpenGL Versions 1.5 and 2.0, the biggest revisions to OpenGL ever [UNK] Explains the mechanics of how to use the new shader features in 2.0 [UNK] Written under the auspices of the OpenGL Architectural Review Board, the official oversight group for OpenGL [UNK] Previous editions have sold 140,000 copies OpenGL is a powerful software interface used to produce high-quality computer graphics. The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. It is far and away the most important book on OpenGL, and is commonly referred to by programmers simply as the Red book. Last summer the OpenGL Architectural Review Board announced the release of the version 2.0 standard, incorporating the OpenGL Shader Language officially into the spec. This is the biggest change in OpenGL since its inception. This new edition will provide basic information about GLSL itself, as well as all the other changes to the 1.5 and 1.0 versions. the official, comprehensive guide to GLSL itself. A few years ago, pundits were predicting the imminent demise of OpenGL. Far from expiring, however, OpenGL has had a resurgence in the last couple years, and has solidified its position as the defacto standard for high-quality computer graphics. This book remains the necessary guide for any developer doing graphics programming. The sample source code in the book will be available on the book's web site.
Language
English
Pages
838
Format
Paperback
Publisher
Addison-Wesley Professional
Release
July 01, 2005
ISBN
0321335732
ISBN 13
9780321335739

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