The Educator’s Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play (Technology, Education--Connections (The TEC Series))
The Educator’s Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play (Technology, Education--Connections (The TEC Series))
Every educator’s imaginative instincts will be guided by this book’s practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors’ six accessible ALLURE Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates that will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element to more elaborate designs . They will also learn different levels of producing physical tabletop components or light digital options . Born from the authors’ extensive experiences running professional development workshops, this guide has been frequently requested by classroom teachers, college instructors, librarians, and instructional designers. While examples are all drawn from secondary and higher education environments, the ALLURE method is also being used in workshops with elementary-level teachers, including homeschool instructors; business trainers; and digital and analogue game designers. Book To obtain a set of flashcards that summarize the book’s concepts, or to read about other resources, see the authors’ “Instructors who read this book in the hope of adding a few alluring exercises to spice up their courses may well be delighted with the results. But after playing a few of your games, your students will demand more games, and so will you.”
―From the Foreword by Mark C. Carnes , professor, Barnard College, Columbia University
“In the end, readers will find that they have gone far toward bridging the chasm between the philosophy of playful learning and the actual demands of the contemporary classroom and curriculum.”
―From the Foreword by Mark C. Carnes , Barnard College, Columbia University
“In this brisk, actionable book, Bisz and Mondelli lure us into the world of play and ask us to consider how we can infuse education with creativity, lightness, and curious engagement. The book is chock-full of templates, checklists, and sandboxes, making it easy for instructors to take the ideas immediately from the page to the classroom.”
― Sarah Rose Cavanagh , professor, Simmons University
Language
English
Pages
288
Format
Paperback
Release
March 24, 2023
ISBN 13
9780807767726
The Educator’s Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play (Technology, Education--Connections (The TEC Series))
Every educator’s imaginative instincts will be guided by this book’s practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors’ six accessible ALLURE Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates that will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element to more elaborate designs . They will also learn different levels of producing physical tabletop components or light digital options . Born from the authors’ extensive experiences running professional development workshops, this guide has been frequently requested by classroom teachers, college instructors, librarians, and instructional designers. While examples are all drawn from secondary and higher education environments, the ALLURE method is also being used in workshops with elementary-level teachers, including homeschool instructors; business trainers; and digital and analogue game designers. Book To obtain a set of flashcards that summarize the book’s concepts, or to read about other resources, see the authors’ “Instructors who read this book in the hope of adding a few alluring exercises to spice up their courses may well be delighted with the results. But after playing a few of your games, your students will demand more games, and so will you.”
―From the Foreword by Mark C. Carnes , professor, Barnard College, Columbia University
“In the end, readers will find that they have gone far toward bridging the chasm between the philosophy of playful learning and the actual demands of the contemporary classroom and curriculum.”
―From the Foreword by Mark C. Carnes , Barnard College, Columbia University
“In this brisk, actionable book, Bisz and Mondelli lure us into the world of play and ask us to consider how we can infuse education with creativity, lightness, and curious engagement. The book is chock-full of templates, checklists, and sandboxes, making it easy for instructors to take the ideas immediately from the page to the classroom.”
― Sarah Rose Cavanagh , professor, Simmons University