An OSRIC compatible adventure module for 6 characters Levels 10 - 12 set in the Realms of Arkonus Fantasy Campaign Setting and is easily adaptable to any fantasy campaign setting.
It has often been said that magic is the life-blood of Arkonus. It is a source of great power; wisdom, healing, defense, and offense. Without it, many fear that life would hardly resemble what you know it to be. Once only a theory, now that theory is being put to the test. Seven days ago, suddenly and without warning, magic began to fail. Its use has become unpredictable and unstable. The elder mage of Palmeeron fears that the planar experiments of an eccentric mage has upset a critical balance in the Realms of Arkonus. Can you find the cause and restore the balance?
The Magic Balance was an official tournament module used at Michicon '92. This version has been adapted to the Realms of Arkonus fantasy campaign setting and contains revisions that were not part of the original module.
An OSRIC compatible adventure module for 6 characters Levels 10 - 12 set in the Realms of Arkonus Fantasy Campaign Setting and is easily adaptable to any fantasy campaign setting.
It has often been said that magic is the life-blood of Arkonus. It is a source of great power; wisdom, healing, defense, and offense. Without it, many fear that life would hardly resemble what you know it to be. Once only a theory, now that theory is being put to the test. Seven days ago, suddenly and without warning, magic began to fail. Its use has become unpredictable and unstable. The elder mage of Palmeeron fears that the planar experiments of an eccentric mage has upset a critical balance in the Realms of Arkonus. Can you find the cause and restore the balance?
The Magic Balance was an official tournament module used at Michicon '92. This version has been adapted to the Realms of Arkonus fantasy campaign setting and contains revisions that were not part of the original module.