The people of Peltar have been displaced from their homeland. The rage continues to grow in the South and creates issues in the Great Realm. Nations adjust to the turmoil and Makrahl positions itself to conquer other lands. Korath Aylen must go to Kapte Gorda, a mystical place that looms in the Wildwood.
The people of Peltar have been displaced from their homeland. The rage continues to grow in the South and creates issues in the Great Realm. Nations adjust to the turmoil and Makrahl positions itself to conquer other lands. Korath Aylen must go to Kapte Gorda, a mystical place that looms in the Wildwood.