Conn may only be a wizard's apprentice, but even he knows it's dangerous to play with fire . . . especially around magic. His master, Nevery, warns him that it could all blow up in his face. Besides, they have bigger problems to deal with. There is evil afoot in the city of Wellmet, an evil that isn't human.
But Conn is drawn to the murmurs he hears every time he sets off an explosion—something is trying to talk to him, to warn him. When none of the wizards listen, Conn takes matters into his own hands. His quest to protect everything he loves brings him face-to-face with a powerful sorcerer-king and a treachery beyond even his vivid imagination.
Sarah Prineas works her own spells as she transports us to an extraordinary world where cities are run on living magic and even a thief can become a wizard's apprentice.
Conn may only be a wizard's apprentice, but even he knows it's dangerous to play with fire . . . especially around magic. His master, Nevery, warns him that it could all blow up in his face. Besides, they have bigger problems to deal with. There is evil afoot in the city of Wellmet, an evil that isn't human.
But Conn is drawn to the murmurs he hears every time he sets off an explosion—something is trying to talk to him, to warn him. When none of the wizards listen, Conn takes matters into his own hands. His quest to protect everything he loves brings him face-to-face with a powerful sorcerer-king and a treachery beyond even his vivid imagination.
Sarah Prineas works her own spells as she transports us to an extraordinary world where cities are run on living magic and even a thief can become a wizard's apprentice.