There is something rotten in the village of Curgir in the northern vales of the Evermoors. Strange phantoms, evil auras, and a worried population seek someone, anyone, to help them. The local temple has proven itself useless and as many of the villagers are Halfling traders and crafters many of them will not be ready for battle. It’s time for a group of adventurers to free Curgir from the grip of fear!
Down There is an investigation into a dark shadow over a small village just north of the Evermoors in north-west Faerûn.
It is best suited to a party of four or more between level one and four.
There is something rotten in the village of Curgir in the northern vales of the Evermoors. Strange phantoms, evil auras, and a worried population seek someone, anyone, to help them. The local temple has proven itself useless and as many of the villagers are Halfling traders and crafters many of them will not be ready for battle. It’s time for a group of adventurers to free Curgir from the grip of fear!
Down There is an investigation into a dark shadow over a small village just north of the Evermoors in north-west Faerûn.
It is best suited to a party of four or more between level one and four.