Lenore Norge, leader of the League of Rats, has a problem. As part of the League's witness protection program, she parked two henchmen in the quiet little town of Bounty Grove so they couldn't be called as witnesses. But the two men have stopped communicating, and that's odd. Even stranger is how the townsfolk have suddenly become hostile to visitors, and how town live now all revolves around St. Igor's Church. Lenore needs help to get her guys free, and there's a hero who owes her a big favor...
Lenore Norge, leader of the League of Rats, has a problem. As part of the League's witness protection program, she parked two henchmen in the quiet little town of Bounty Grove so they couldn't be called as witnesses. But the two men have stopped communicating, and that's odd. Even stranger is how the townsfolk have suddenly become hostile to visitors, and how town live now all revolves around St. Igor's Church. Lenore needs help to get her guys free, and there's a hero who owes her a big favor...