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Fast Algorithms For 3 D Graphics

Fast Algorithms For 3 D Graphics

Georg Glaeser
5/5 ( ratings)
Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.
Language
English
Pages
306
Format
Paperback
Publisher
Springer
Release
March 30, 1995
ISBN
0387942882
ISBN 13
9780387942889

Fast Algorithms For 3 D Graphics

Georg Glaeser
5/5 ( ratings)
Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.
Language
English
Pages
306
Format
Paperback
Publisher
Springer
Release
March 30, 1995
ISBN
0387942882
ISBN 13
9780387942889

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