This book includes:
- An introduction to Vampire: The Requiem that aids new players and old alike.
- A look at how to run Vampire in different settings and genres as well as several optional setting options.
- A look at how to design games around specific clans or covenants, and how to play to their unique strengths and weaknesses.
- A detailed look at creating and using coteries in a Vampire game.
Information for creating and running chronicles based on the options presented throughout the book, as well as guidance on how to design a chronicle from start to finish.
- An all-new social conflict resolution system called, Lingua Bellum along with new mechanics to support optional settings and genres presented throughout the book.
This book includes:
- An introduction to Vampire: The Requiem that aids new players and old alike.
- A look at how to run Vampire in different settings and genres as well as several optional setting options.
- A look at how to design games around specific clans or covenants, and how to play to their unique strengths and weaknesses.
- A detailed look at creating and using coteries in a Vampire game.
Information for creating and running chronicles based on the options presented throughout the book, as well as guidance on how to design a chronicle from start to finish.
- An all-new social conflict resolution system called, Lingua Bellum along with new mechanics to support optional settings and genres presented throughout the book.