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D&D meet's Jumanji! So I've always been a big fan of Kieron Gillen and his Wicked & The Divine series, which just wrapped up its run. So I was interested to see what he would do with this series, so I bought this volume on a whim and I did not regret it! Die tells the story of 6 teenagers who one day while playing a D&D like the game got sucked into a fantasy world, only to finally come back to the real world 2 years later. Now as adults there back in the fantasy world, looking for a way out! Wh...
The worldbuilding's already so rich but still has too many immersion of classic fantasy stories like LOTR and Oz. It is tiring. I don't feel like I am getting any benefit from their usage. I just rolled my eyes and prayed this got over soon. Too bad, actually, since the 'Gothic Jumanji' stuff was interesting at first, and those art work was pretty dope. PS: Now I really miss (learning) D&D. Covid, can you just finish already.
In Die, six teens enter a fantasy role-playing game, disappearing from the mundane world for two years. When they reappear, they are missing one of their members and carrying scars, both physical and emotional, from their ordeal.Fast forward twenty five years, and a blood stained die shows up on someone's birthday, mirroring the date when they last entered the game. The group has to face the fantasy world that has given them nightmares for decades in order to put the past to rest. But some thing...
Jumanji: Welcome to the Dungeon. "We've got gloom and games..."As with The Wicked + The Divine, Gillen delivers a perfectly fine high concept story and teams with a great artist, he just cannot come up with characters about whom I care one iota.
Man, I just couldn't get into this one. So let me say I never played DnD and never really wanted to. It's just not my thing. This series is basically if DnD became a reality and you had to survive it. So years ago a bunch of kids get sucked into this DnD world. Once there horrible things had happen and they come back to the real world a few years later. Then a time skip happens, they all become adults, and get sucked back into the game. The tale begins to flip flop from the past, the present, an...
Six kids find themselves magically transported into a D&D-type board game. Two years pass - and only five kids return to the real world. Twenty-five years later, the five are transported back into the game only to find their missing sixth friend has become the evil grandmaster of the fantasy world - and, this time, they must FINISH THE GAME! Which means, uh… they have tea and cakes and sing lovely songs about fish fingers…? I think it’s meant to be menacing or something. So: Die is basically dar...
Pretty, relatable, well-worn paths with a bit more angst.CONTENT WARNINGS (just a list of topics): (view spoiler)[ loss of a parent, sick child, body horror (including eyes), coercion of will, divorce, PTSD, homophobia. (hide spoiler)]Things to love:-The art. Really, just beautiful.-The archetypes. A really cool mash up of genres and a nice homage to the idiosyncracies of homebrew games.-The mix of realism and fantasy. LitRPG often lingers on one aspect or the other. This was a nice blend.-The
This was a little bit tricky to get into as it goes so fast, but damn is the artwork beautiful and story entirely unique. As someone who loves D&D and role-playing games, this was really fun... plus seeing the Matt Mercer blurb made me a little giddy.
Alright guys I hate saying it but I don’t like that there are SO many comics that a bunch of people love that I just don’t get why... Seriously, why do I have to miss the fun?What’s it about?Basically there’s this group of teenagers who had a role-playing game party with all kinds of special crazy shit with their characters and special die. The thing is they went missing the same day because they were transported into the game’s fantasy world but returned 2 years later except for one. 25 years l...
Quality stuff. Great art, strong writing, engaging plot.
Everyone* who has ever played a fantasy role-playing game (or, for that matter, first encountered fantasy literature as an impressionable young child) has wondered what it would be like, if not devoutly wished, to be transported to the setting of that game. Not everyone, however, has put the same degree of thought into it that Gillen has in crafting this very dark vision of what would happen if a game master brought his vision to life for his players with some very real—and deadly—consequences.
JUMANJI meets Tolkien. I was all ready to love this, but between the atrocious visual storytelling of Stephanie Hans and the waaaaay too Inside Baseball RPG references, I could not wait for it to end. I've never played D & D, so I'm clearly not the target audience. There were some interesting aspects of the story, and I kinda-sorta closed the book wondering where things will go in the next volume, but I doubt I'll be back. This one was just too much of a struggle for me.
*edit* I re-read this 2/10/2021 and didn’t quite like it as much. Bringing it down to just 3 stars even.3.5 stars. Some kids get together to play some D&D type of game and then poof, they disappear for two years. When they return, one of them is missing an arm and one of them doesn’t come back. As the next 25 years pass, they refuse to talk about it. Then due to certain events, they are all warped back to where they were lost for two years. Gillen sets up a really intriguing premise and I was on...
I feel like Gillen has dropped the ball here. Die has a brilliantly simple premise that mixes Jumanji, IT and Lord of the Rings. With Gillen's usual writing style, it should have been a fun ride with jaw-dropping twists, sharp snappy dialogue and fantastic characters. Instead, this series has been nothing but a depressing, over-narrated slog. There are too many characters and none of them are likeable or interesting. The story is too complicated, and the world-building is so over-engineered and
This will be one of the best books of 2019, mark my words!Gorgeous art, gripping story, awesome and relatable characters, perfect world building and a lot of fantasy/pop culture references and jokes. This book has everything.
I love the art style! It is about a group of kids that play DnD. Get sucked into the world..come back scarred and minus one and then have to go back as adults...It plays with their insecurities and angst. And this time they wonder if they will be able to come out...
Oooh, I see this is a divisive one!I'll come down on the side of this being a very impressive artistic achievement reflecting the reality of being a sometimes depressive middle-aged dude who last played RPGs in the early 90s...since I literally AM a sometimes depressive middle-aged dude who last played RPGs in the early 90s. Not that I'm nostalgic for those deeply awkward days, like some kind of nerdier Gary from The World's End...I get why some wouldn't care for the moroseness of the narrator o...
I enjoy Kieron Gillen'S writing style. Some things were a miss for me but more things that I've read were really good and I consider myself his fan. Stephanie Hans was a new face for me and art-wise this is a really stylised artist who knows how to make an impact.First two issues were wonderful. The third was interesting. The fourth was interesting more and the fifth was home run. Gillen crafted here a really compelling story with overlapping elements that are not visible at first glance. Elemen...
I learned about this comic (graphic novel?) thingy from my BFF, who roped me into my first-ever (online, bc 'rona) tabletop RPG and used this for the basis - still so cool that Kieron wrote it that way too. So we played out our campaign and it was probably the most wholesome R- (or X-) rated thing I'd ever seen. Instalove. That ending though... oh boy. The end of that game fucked me up.Cut to yesterday, and reading this because I'd found it on Hoopla. The artwork is STUNNING and the plotline is
Die is a fantasy with a standard theme: RPG players get sucked into their fantasy world. It's good, in large part because it twists the genre just a bit, with our players returning to their fantasy realm in their adult lives, twenty years after they escaped. And it's got fantasic art. But we've seen the core idea before, often to good effect in stories like The Guardians of The Flame, The Realm, and the D&D cartoon. For that matter, the idea itself is a twist on an older fantasy trope going back...