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Touch of Death

Touch of Death

Bruce Nesmith
0/5 ( ratings)
For 4-6 Players, Levels 3-5:

In this RavenLoft episode, the gypsies have acquired an ancient sarcophagus and mummy. Although they are using it as a sideshow attraction, the mummy has plans of its own. Players must stop the plot of the mummy.

The mists of Ravenloft envelop you once again.
When you realize where they’ve taken you, it’s too late.

You find yourself in the burning wastelands of
Har’Akir - where nothing is as it seems.

The desert is a powerful foe, but in Har’Akir,
an ancient evil is awakening and the desert
will be the least of your worries.

As withered hands cast off ancient shrouds, little can
save you from their touch of death.

This is the 2nd module in the Grand Conjuction Series.

Here are the other modules in the Grand Conjuction Series, listed in the order of play:

Night of the Walking Dead - Levels 1-3
Touch of Death - Levels 3-5
Feast of Goblyns - Levels 4-7
Ship of Horror - Levels 8-10
From the Shadows - Levels 9-12
Roots of Evil - Levels 9-12

It should be noted, that many Dungeon Masters have noticed that if they run the adventures in the order written, they end up needing PCs of level 8-10 for the second sign of the Hexad, yet PCs of level 3-5 for the third sign of the Hexad .

The solution to this continuity problem is to simply change the order of the hexad to suit the levels.

Just change the order of the Hexad Verses to match this, , and you will be able to run a Grand Conjunction Campaign without this problem.

It should be noted that the Hexad and notion of the Grand Conjunction was started after the first few modules had already been published and the prophecy was retroactively applied to those.
Language
English
Pages
36
Format
Paperback
Publisher
TSR, Inc.
Release
November 01, 1991
ISBN
156076144X
ISBN 13
9781560761440

Touch of Death

Bruce Nesmith
0/5 ( ratings)
For 4-6 Players, Levels 3-5:

In this RavenLoft episode, the gypsies have acquired an ancient sarcophagus and mummy. Although they are using it as a sideshow attraction, the mummy has plans of its own. Players must stop the plot of the mummy.

The mists of Ravenloft envelop you once again.
When you realize where they’ve taken you, it’s too late.

You find yourself in the burning wastelands of
Har’Akir - where nothing is as it seems.

The desert is a powerful foe, but in Har’Akir,
an ancient evil is awakening and the desert
will be the least of your worries.

As withered hands cast off ancient shrouds, little can
save you from their touch of death.

This is the 2nd module in the Grand Conjuction Series.

Here are the other modules in the Grand Conjuction Series, listed in the order of play:

Night of the Walking Dead - Levels 1-3
Touch of Death - Levels 3-5
Feast of Goblyns - Levels 4-7
Ship of Horror - Levels 8-10
From the Shadows - Levels 9-12
Roots of Evil - Levels 9-12

It should be noted, that many Dungeon Masters have noticed that if they run the adventures in the order written, they end up needing PCs of level 8-10 for the second sign of the Hexad, yet PCs of level 3-5 for the third sign of the Hexad .

The solution to this continuity problem is to simply change the order of the hexad to suit the levels.

Just change the order of the Hexad Verses to match this, , and you will be able to run a Grand Conjunction Campaign without this problem.

It should be noted that the Hexad and notion of the Grand Conjunction was started after the first few modules had already been published and the prophecy was retroactively applied to those.
Language
English
Pages
36
Format
Paperback
Publisher
TSR, Inc.
Release
November 01, 1991
ISBN
156076144X
ISBN 13
9781560761440

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