The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld. The Oracles: They saw Charon's downfall--do they hide the secret of his return? The influence of these Guilds stretches from the mean streets of the Necropoli to the chambers of the Onyx Tower. Nobody knows their real agendas, through--except perhaps those who've read this book.
Guildbook: Spooks and Oracles is the sixth in the continuing series of Guildbooks for Wraith: The Oblivion. Inside are complete Guild histories to new Arcanos uses. If it's something you need to know about the Spooks or Oracles, it's in here. Capiche? Good...
Pages
144
Format
Paperback
Publisher
White Wolf Games Studio
Release
February 12, 1998
ISBN
1565046668
ISBN 13
9781565046665
Guildbook: Spooks and Oracles (Wraith the Oblivion)
The Spooks: Pathos-runners, Fetter-breakers and bagmen of the Underworld. The Oracles: They saw Charon's downfall--do they hide the secret of his return? The influence of these Guilds stretches from the mean streets of the Necropoli to the chambers of the Onyx Tower. Nobody knows their real agendas, through--except perhaps those who've read this book.
Guildbook: Spooks and Oracles is the sixth in the continuing series of Guildbooks for Wraith: The Oblivion. Inside are complete Guild histories to new Arcanos uses. If it's something you need to know about the Spooks or Oracles, it's in here. Capiche? Good...