Join today and start reading your favorite books for Free!
Rate this book!
Write a review?
Disclaimer: I Kickstarted this edition, but haven't actually had (or rather, made) the opportunity to play it yet. YMMV in actual usage.That said, this has got to be close to the gold standard for RPG rulebooks. It's smoothly readable and well-formatted, with just enough personality to be interesting but not so much that affectation obscures the actual content. It has enough redundancy that you don't have need to hunt for important information, but (albeit just barely) not so much that reading b...
Simultaneously informal, technical, and drenched in apocalyptica—with *superb* examples of play and the mindset of the MC. Not only is it rules; it’s prep.Plus, the Battlebabe hook is a work of art in and of itself.
Honestly, I don't know if I'll ever run Apocalypse World. I'd love to play in a one-shot or maybe even a series of games, but I don't think it's the kind of game I really want to run, just in terms of what interests me in terms of genre and storytelling. It asks interesting questions and puts characters in interesting spots, and I think it's awesome for that--but it's something I'd rather play in than run. Not sure if I can articulate it any better than that. But that said, I think Apocalypse Wo...
Difficult to read but beautiful to play. Worth the struggle!
It can be very difficult to figure out how to make a given genre work, long-term, for RPGs. The traditional swords-and-sorcery fantasy and superhero genres are rare in that they lend themselves to this sort of thing. Apocalypse World managed to make post-apocalyptic genre campaigns work this way by making worldbuilding the first part of play, an interactive process. It is not unique, or first, in the use of this innovation. It is, however, among the best.It also makes the game more explicitly an...
One of the most elegant RPG systems out there.
My favorite system by far. Finally got around to reading e2. Feels a little bit 2010s edgelord in 2021 but nothing a little homebrew can't fix.
After being a fan of PbtA (Powered by the Apocalypse, games modified from Apocalypse World base rules) for some time, I finally decided to go to the source. Admittedly, I could have gone even further back and read 1st edition, but I felt satisfied with this book. The best part of the book is the chapter on running the first game session. I feel it prepares the game master well for getting things started.There was a lot in this book I didn't care for, but I feel confident that was primarily a mat...
Better than expected, and based on what everyone's said about it, I expected it to be pretty good.
Honestly, it's pretty clunky by modern game design standards, but it's easy to see the diamond in all that apocalyptic rust. The tabletop world today would look very different without this book. I don't know that I ever want to play AP itself (not that I'd turn you down if you offered) but pbta is my very favorite game system, so I'm much obliged to this book.
I have read quite a few Roleplaying games and did not think there was one that could teach me anything. I was wrong. Apocalypse world showed me ways to run a game that are useful in other systems. It also gave a whole new view of Character relationships. Probably the most useful game I have read in the past 10 years. Definite masterpiece for me.
This sounds so fantastic! I desperately want to play someday - hopefully, I can catch some streams on Twitch, learn more, and then find a very nice MC to pat me on the back and guide my journey onwards. It just seems so fantastic. Definitely going to watch Mad Max for the umpteenth time after reading this.