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Girls on Games: A Look at the Fairer Side of the Tabletop Industry

Girls on Games: A Look at the Fairer Side of the Tabletop Industry

Mike Selinker
3.6/5 ( ratings)
Girls on Games is written by a compilation of female game industry professionals, with the aim to engage, entertain, and educate both seasoned gamers and game-makers as well as novice game inventors and those seeking positions within the tabletop game industry.

When Elisa Teague first began working in games 16 years ago, the climate for women was very different than it is now. Even with great strides being made in the name of gender equality and numbers of women in the industry increasing, female game makers are still in a great minority and face amazing challenges in an otherwise inclusive field.

After compiling stories and advice for years, she decided to write a book on the matter, and there is no better way to discuss such important topics than to include many voices with important viewpoints on the subject. This book features amazing contributors who each add a chapter on various game topics for a book that has never been seen before!

Chapter topics include:
* Anecdotes or stories about being a woman in the game industry
* Advice for women on overcoming challenges women face in this field
* Advice for men on how to make inclusion a reality in our great industry
* Glass ceilings and general inequality of women in the field
* Creating balanced game design for both men and women
* Dealing with "fake geek" or "real gamer" comments when playing games
* Female representation in games
* Being taken seriously as a professional in a male-dominated category
* Tips on getting your foot in the door at a game company
* The pros and cons of games "for girls" and so much more!
Language
English
Pages
132
Format
Paperback
Publisher
Backroom, Inc.
Release
July 02, 2016
ISBN
1939066204
ISBN 13
9781939066206

Girls on Games: A Look at the Fairer Side of the Tabletop Industry

Mike Selinker
3.6/5 ( ratings)
Girls on Games is written by a compilation of female game industry professionals, with the aim to engage, entertain, and educate both seasoned gamers and game-makers as well as novice game inventors and those seeking positions within the tabletop game industry.

When Elisa Teague first began working in games 16 years ago, the climate for women was very different than it is now. Even with great strides being made in the name of gender equality and numbers of women in the industry increasing, female game makers are still in a great minority and face amazing challenges in an otherwise inclusive field.

After compiling stories and advice for years, she decided to write a book on the matter, and there is no better way to discuss such important topics than to include many voices with important viewpoints on the subject. This book features amazing contributors who each add a chapter on various game topics for a book that has never been seen before!

Chapter topics include:
* Anecdotes or stories about being a woman in the game industry
* Advice for women on overcoming challenges women face in this field
* Advice for men on how to make inclusion a reality in our great industry
* Glass ceilings and general inequality of women in the field
* Creating balanced game design for both men and women
* Dealing with "fake geek" or "real gamer" comments when playing games
* Female representation in games
* Being taken seriously as a professional in a male-dominated category
* Tips on getting your foot in the door at a game company
* The pros and cons of games "for girls" and so much more!
Language
English
Pages
132
Format
Paperback
Publisher
Backroom, Inc.
Release
July 02, 2016
ISBN
1939066204
ISBN 13
9781939066206

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