Arriving home to Scrabia, Victoria and Andrew barely have time to catch their breaths before Andrew starts making enemies—and some peculiar friends, such as a mysterious group known as the Myrmidons. Despite Victoria’s reservations, Andrew gives in to testing his supernatural abilities: with frightening results; sending his popularity—and ego—soaring.
When a falling star crashes to the desert, bringing with it a handsome stranger, Andrew’s new role is challenged, sending into motion a dangerous game Victoria doesn’t think they can play.
Meanwhile, five hundred years in the future, Samantha Turner and Tollin arrive on a Realm devoted to time travel. When an accident traps Tollin on a dangerous Realm, Sam has to turn to the most unlikely of help: Andrew O’Neill.
Yet they may all be running out of time, for a darkness is lurking just out of sight, and Victoria and Sam might not be able to pull their friends out of the shadows in time.
Arriving home to Scrabia, Victoria and Andrew barely have time to catch their breaths before Andrew starts making enemies—and some peculiar friends, such as a mysterious group known as the Myrmidons. Despite Victoria’s reservations, Andrew gives in to testing his supernatural abilities: with frightening results; sending his popularity—and ego—soaring.
When a falling star crashes to the desert, bringing with it a handsome stranger, Andrew’s new role is challenged, sending into motion a dangerous game Victoria doesn’t think they can play.
Meanwhile, five hundred years in the future, Samantha Turner and Tollin arrive on a Realm devoted to time travel. When an accident traps Tollin on a dangerous Realm, Sam has to turn to the most unlikely of help: Andrew O’Neill.
Yet they may all be running out of time, for a darkness is lurking just out of sight, and Victoria and Sam might not be able to pull their friends out of the shadows in time.