In this Reacting to the Past game, the classroom is transformed into Athens in 403 BCE In the wake of Athenian military defeat and rebellion, advocates of democracy have reopened the Assembly, but stability remains elusive. As members of the Assembly, players must contend with divisive issues like citizenship, elections, re-militarization, and dissent. Foremost among the troublemakers: Socrates.
Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken.
For more information about the series, visit wwnorton.com/reacting.
In this Reacting to the Past game, the classroom is transformed into Athens in 403 BCE In the wake of Athenian military defeat and rebellion, advocates of democracy have reopened the Assembly, but stability remains elusive. As members of the Assembly, players must contend with divisive issues like citizenship, elections, re-militarization, and dissent. Foremost among the troublemakers: Socrates.
Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken.
For more information about the series, visit wwnorton.com/reacting.