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Truly one of the greatest RPGs of all time, Aberrant took the superhero genre and completely turned it on its head by placing it in what is essentially the real world. It asks the legit question, “What would the world be like if we suddenly had super powered beings?” The answer is, “Why would someone rob a bank with their powers when he or she could make more money on the talk show circuit?”Although the mechanics can be wildly unbalanced, in many ways this is a feature, not a bug. After all, in
Being familiar with Trinity, to which this is a prequel, reading the 90-odd pages of setting in the beginning of the book was a question of waiting for the other shoe to drop, but it never precisely did, which I found surprising. It's not until you get into the rules that you see that mechanic take form, which is an interesting choice on the designer's part. I can't help wondering if it's just a ploy to sell more books, though, since now I want to read more about the setting. And given White Wol...
Volvemos hacia atrás en el tiempo, no sólo por ser este un juego de 1999, si no también por haber sido Adventure! uno de los primeros juegos reseñados en el blog. Junto con un tercer juego, Trinity, de ciencia ficción futurista, pretendían crear una linea argumental continua a través de varias generaciones, aunque los lazos entre una y otra resultaban al final algo endebles.Si el Adventure! era la aproximación a los héroes pulp de White Wolf, casa archifamosa por sus juegos de vampiros, hombres
Interesting approach and background, but the play rules makes the character creation a little confusing and the final result very, very unbalanced. It was a nice try, but now I see why it was never a success despise being super-heroes.
Never printed. Sold as PDF.Authors: Cole Bormuth, Steve Kenson.Publisher: White Wolf Arthaus
Bardzo fajny system RPG. To trochę tak jakby połączyć mechanikę Świata Mroku ze światem Marvela. I choć autorzy wiele razy zaznaczają, że tu nie chodzi o odgrywanie superbohaterów rodem z komiksów, to jednak sporo podobizn do X-menów jest tu do odnalezienia. Sama konstrukcja podręcznika też jest dość ciekawa. Nie znajdziemy tak jak w systemach Świata Mroku opisanej historii świata. Opis tutaj jest w formie fragmentów programów TV czy wywiadów lub dyskusji między postaciami świata Aberrant. Fani
I was expecting something different for this "historic" setting for the Trinity world. It's superhero, but no so much. Is more like the TV series Heroes, but again has some of the camp in superhero comics. It is very difficult to classify, but let you create very Watcmen-like superhero tales. Overall, very good and the rules were streamlined a lot to make it very playable.