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Great primer with comprehensive lists of books to get further into depth. More focused on art and layout than writing, but a great jumping off point if you're a beginner.
Overall this is a pretty good book about storytelling and comic (basically just superhero) art. About 2/3 of the book is information-light, but the end, with examples of multiple artists showing the same sequence, is great. I'd love to see more of that.
Very detailed and informative.
As the author’s assistant at Marvel Comics and later as one of his staff editors when he was editor in chief for the Epic line, my review is unquestionably biased. But that should only make it more helpful to potential readers. These are the lessons I learned during my first few weeks as Carl Potts’s assistant editor, distilled into one comprehensive volume. In the years since I worked for him, there have been many times I’ve channeled Carl’s inner wisdom when reviewing the work of both new and
Superficial fanboy text.Stick to your intuition and glean everything you need to know about creating comics from Batman: Year One by Miller and Mazzuchelli and timeless, classic visual techniques introduced by but never supplanted by the Russians like Eisenstein. Fine artists, not fanboys, always wins.
This book was a big help. It is incredibly helpful for anyone looking to know more about visual storytelling and its uses with panels, its different incarnations and what they do for your story.
A good overview, though deeper digging is needed from this intro. the best part of the book was at the end, where four artists independently interpreted a 3-page script and did pencils for it, so you could compare how they approached presenting the same information.
Although I was disappointed in this book's discussion of comic book theory, such as the types of panels and their use, I am pleased to say that it offers good advice concerning story development and character motivations. I also found useful the comparison of different art styles from different artists on the same script, giving me insight into the reality that different artists think their way through comic book scripts different. Certainly useful information.In the books defense regarding my i...
I can see why The DC Comics Guide to Creating Comics would be useful to someone trying to understand how DC pros make comics. But it's too compressed for its stated ambition, so the result is mlre than a bit shallow. Overall, I would rather like to experience a more detailed guide. I'm thinking to still try out the remainder of the collection of DC Comics Guides, focusing on: + pencilling (The DC Comics Guide to Pencilling Comics or The DC Comics Guide to Digitally Drawing), + inking (The DC Com...