This book presents a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid style games. The author addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probalistic tables to emulate stochastic processing, and the use of flow diagrams for decisions are provided.
This book presents a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid style games. The author addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probalistic tables to emulate stochastic processing, and the use of flow diagrams for decisions are provided.