Read Anywhere and on Any Device!

Subscribe to Read | $0.00

Join today and start reading your favorite books for Free!

Read Anywhere and on Any Device!

  • Download on iOS
  • Download on Android
  • Download on iOS

Innovators' Marketplace: Using Games to Activate and Train Innovators

Innovators' Marketplace: Using Games to Activate and Train Innovators

Yukio Ohsawa
3/5 ( ratings)
With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas."
Language
English
Pages
196
Format
Hardcover
Publisher
Springer
Release
February 26, 2012
ISBN
3642254799
ISBN 13
9783642254796

Innovators' Marketplace: Using Games to Activate and Train Innovators

Yukio Ohsawa
3/5 ( ratings)
With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas."
Language
English
Pages
196
Format
Hardcover
Publisher
Springer
Release
February 26, 2012
ISBN
3642254799
ISBN 13
9783642254796

Rate this book!

Write a review?

loader