Includes:
• Character Creation — how to turn numbers into characters, with explanations of the why's as well as the whats.
• Basic Mechanics — tells what dice to roll when, and what it means. These early chapters show the secret workings of the 'world machine.'
• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.
• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits
• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.
• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.
• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast which can menace players and make life difficult.
• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.
• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.
• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.
• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Includes:
• Character Creation — how to turn numbers into characters, with explanations of the why's as well as the whats.
• Basic Mechanics — tells what dice to roll when, and what it means. These early chapters show the secret workings of the 'world machine.'
• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.
• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits
• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.
• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.
• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast which can menace players and make life difficult.
• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.
• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.
• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.
• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.