Enjoy our L&L Dreamspell line of short themed anthologies containing four to six stories. A great way for authors to add to their publishing credits. Readers can sample new authors through these inexpensive ebooks!
Stories and authors:
Sweet Dreams By Lynn Shurr
When a nightmare turns into sweet, seductive dreams, a school teacher nearly forgets to live her own life until awakened by a young doctor who comes to her rescue.
Everyone Returns by Gilda A. Herrera
Apparations and disturbing documents taunt Christine when she returns to an ancient office building she worked in 25 years earlier. When a ghostly figure appears to be herself at a younger age, she stumbles into a frightening time warp that spins and erases her present world to a past world where eventually everyone who has worked in that edifice returns.
Sleepover by Chris Samson
Two cousins have a sleepover for old times’ sake, but things take a strange turn when a board game they used to play begins exerting a strange influence. Morgan LeBell must protect her little cousin from becoming a conduit for a demonic force hidden in the game of Osiris.
Enjoy our L&L Dreamspell line of short themed anthologies containing four to six stories. A great way for authors to add to their publishing credits. Readers can sample new authors through these inexpensive ebooks!
Stories and authors:
Sweet Dreams By Lynn Shurr
When a nightmare turns into sweet, seductive dreams, a school teacher nearly forgets to live her own life until awakened by a young doctor who comes to her rescue.
Everyone Returns by Gilda A. Herrera
Apparations and disturbing documents taunt Christine when she returns to an ancient office building she worked in 25 years earlier. When a ghostly figure appears to be herself at a younger age, she stumbles into a frightening time warp that spins and erases her present world to a past world where eventually everyone who has worked in that edifice returns.
Sleepover by Chris Samson
Two cousins have a sleepover for old times’ sake, but things take a strange turn when a board game they used to play begins exerting a strange influence. Morgan LeBell must protect her little cousin from becoming a conduit for a demonic force hidden in the game of Osiris.