Long ago, in the Second Age of history, a young Nain explorer by the name of Ven Polypheme traveled much of the known and unknown world, recording his adventures. Recently discovered by archaeologists, a few fragments of his original journals are reproduced in this book. Great care has been taken to reconstruct the parts of the journal that did not survive, so that a whole story can be told…
On his first day on the job as Royal Reporter of the land of Serendair, King Vandemere sends young Charles Magnus Ven Polypheme--known as Ven--on a secret mission within the walls of the Gated City. His quest? To discover the origin of a mysterious artifact given to the king's father. The king warns Ven to take care--because once you enter the Gated City, you might never be allowed to leave.
Within its walls, all sorts of exotic merchandise not found anywhere else in the world can be bought or sold. But not only merchandise. Dreams, wishes, memories…even childhood…can be sold--or stolen. The Gated City is ruled by the powerful Raven's Guild, and the guild is ruled by the Queen of Thieves.
Ven and his friends enter the Gated City ready for adventure. But when one friend is kidnapped and it is revealed that they are traveling in the company of the runaway daughter of the Queen of Thieves herself, their adventure turns deadly. For the ruthless Thief Queen will stop at nothing to get her daughter back….
Long ago, in the Second Age of history, a young Nain explorer by the name of Ven Polypheme traveled much of the known and unknown world, recording his adventures. Recently discovered by archaeologists, a few fragments of his original journals are reproduced in this book. Great care has been taken to reconstruct the parts of the journal that did not survive, so that a whole story can be told…
On his first day on the job as Royal Reporter of the land of Serendair, King Vandemere sends young Charles Magnus Ven Polypheme--known as Ven--on a secret mission within the walls of the Gated City. His quest? To discover the origin of a mysterious artifact given to the king's father. The king warns Ven to take care--because once you enter the Gated City, you might never be allowed to leave.
Within its walls, all sorts of exotic merchandise not found anywhere else in the world can be bought or sold. But not only merchandise. Dreams, wishes, memories…even childhood…can be sold--or stolen. The Gated City is ruled by the powerful Raven's Guild, and the guild is ruled by the Queen of Thieves.
Ven and his friends enter the Gated City ready for adventure. But when one friend is kidnapped and it is revealed that they are traveling in the company of the runaway daughter of the Queen of Thieves herself, their adventure turns deadly. For the ruthless Thief Queen will stop at nothing to get her daughter back….