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Basic Premise: A player supplement for Mage:TA RPG.You have to have the core book for this one to make any sense, it is not a stand-alone book. It gives extra rotes, talismans, abilities, etc. for players of the game. I found the rotes particularly useful for giving me ideas. Mage is great for people who think creatively, but even my creative brain can use some ideas for how to combine different spheres to create new effects.I would honestly call this book a necessity if one is planning to play
This is honestly the second half of the Mage 1e Core book. It finishes almost every thought that that book had, and opens the doors to further elaboration, moving the game towards 2e and softening the black & white feel of the original core.The lease interesting section is the first chapter, which is just a pile of new Abilities, Archetypes, Background and the introduction to Merits and Flaws (which had been circulating in the other lines by this point.) The merits and flaws are particularly fun...