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AI for Games and Animation: A Cognitive Modeling Approach

AI for Games and Animation: A Cognitive Modeling Approach

John David Funge
3.4/5 ( ratings)
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
Language
English
Pages
236
Format
Hardcover
Publisher
A K PETERS
Release
July 22, 1999
ISBN
1568811039
ISBN 13
9781568811031

AI for Games and Animation: A Cognitive Modeling Approach

John David Funge
3.4/5 ( ratings)
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.
Language
English
Pages
236
Format
Hardcover
Publisher
A K PETERS
Release
July 22, 1999
ISBN
1568811039
ISBN 13
9781568811031

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